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Dead Containment - Stage 01

Tools Used
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Unreal Engine 4
Background
The first level of Dead Containment starts players off on the roof top of a skyscraper during sunset, with the player working their way down through the building and on to street level.

Level Design
The level is designed with verticality in mind, with each main area being on different floors.
Locations include:
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Open roof top
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Office spaces
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Basement floor
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Tight corridors
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Office lobby
Gallery







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